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Shadow's Flame, A Turn-Based Platform RPG
Shadow_Lancer
post Apr 21 2009, 01:13 PM
Post #1


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Posts: 29
Joined: 6-May 04
From: Brisbane, AUS
Member No.: 9107



Shadow's Flame
A Turn-based Platform RPG

GM Version: GM7
File Size: 6.46mb (.zip)
Screen Resolution: 800 x 600
Changes Screen Resolution: no
Current Version: 0.3c

Updated with current version - 31/8
* The game will now freeze when it losses focus.
* When in a menu, the game will now warn you before it exits when you press Escape.
* Fixed an error with showing damage you deal to multiple enemies.
* Several graphic improvements have been made.
* You can now move up to 6 spaces in a turn instead of 3 movement phases.
* Enemies that move more than one space can no longer sometimes move over mountains.
* You can no longer access and use items in the inventory while in battle.
* Added the new Combat Inventory which allows you to use up to 4 items in a battle.
* Added a new Main Menu.
* Added variable jumping, holding down the jump key for longer will allow you to jump higher.
* Added a basic world map tutorial.
* Adjusted the gold cost of multiple items.
* Added more items.
* Ice shards has had its mechanics changed.
* The player now has animated movement.
* Added Enhancement items known as Charms which you equip to boost stats and damage.
* Added a new spell - Lightning Orb
* Added a new spell - Flame Wave
* When you kill an enemy text will appear above the player showing how many experience points were earned.
* You can now set the players name when starting a new game - the name can be randomized.
* You can now save and load games.
* Added Mana Shrines on longer levels that can restore up to 40% of your maximum mana over time.
* Added the basis for Arena Challenges
* Added the Tower of Hu.
* While in combat, when you press escape the pause menu will appear instead of a quit game confirmation.

You can see these and more by pressing F1 in game.

For other/more information, please visit www.mirrorforge.com.

Working Features -
Shops with buying and selling items
Traditional Inventory system
Progressive Inventory as an item overview(WIP)
Leveling up
Battles being played on a number of fields
Various Enemies
Battle scoreboard shown after each battle ( includes exp gains and items found )
Turn-based PC movement
Short dungeon level - Tower of Hu *New!*
2 Arena Challanges *New!*
Equipable Charms *New!*
4 Working Spells *New!*

How to Play -

On the World Map -
Left Click on the player to start moving, Left click again on the square you wish to move too. You may move up to 6 spaces in one turn. Right click the player or highlighted squares to cancel a move. After you've completed your moves, press the end turn button. The computer will then have its turn.

Pressing the H key will reset your view to the players location.

In Battle
Use the arrow keys or WAD to move your character around, left click to use spells. Right click to change between your spells. If you have items set in the combat inventory, pressing the number shown below the icons will use that item.

Newer Screenshots -

New Screen 1 | New Screen 2

Older Screenshots

screenshot 1 | screenshot 2 | screenshot 3 | screenshot 4 | screenshot 5 | screenshot 6 | screenshot 7 | screenshot 8 | screenshot 9

Download -
Mirror One
Mirror Two
YoYo Games Page

Credits -
grumpymonkey - Platform movement
Kadoba - Graphics

End Note -
Please post all comments, suggestions and bugs!

This post has been edited by Shadow_Lancer: Aug 31 2009, 08:22 AM
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Shadow_Lancer
post May 19 2009, 12:06 PM
Post #2


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Group: GMC Member
Posts: 29
Joined: 6-May 04
From: Brisbane, AUS
Member No.: 9107



New Update -

Version 0.3b

* Added a more traditional inventory system, with the progressive one as a secondary overview.
* Items important to the story or those that are required as keys can no longer be sold and appear in yellow text in the inventory.
* Some items now have descriptions.
* Some items now have use effects.
* When you find an item after defeating an enemy and have the maximum of 99 already, you will recieve gold equal to half its sell price.
* Item tool tips can now be now shown, by placing your cursor over item icons after a battle, or when viewing items in the shop.
* Added a new "Buff" system. These are temporary boosts that increase your health, mana, damage or defense for a certain number of battles.
* Added a second spell called "Ice Shards", which can be purchased from the Desert Town for 5,000 gold.
* You can now use W,A and D to move as well as the arrow keys.
* Spells now show cooldown timers when used in battle ( See spells for cooldown times ).
* You can now access the inventory while in combat by pressing the i key.
* You can now quit the game while in combat by pressing the ESC key ( a confirmation will show ).
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Kadoba
post May 21 2009, 06:56 PM
Post #3


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Group: GMC Member
Posts: 191
Joined: 30-May 08
Member No.: 107894



Nice, I really like this idea. It has a lot of potential.

First of all, I understand this is an early WIP so I'm going to try to reduce my feedback to what you currently have implemented rather than what features I think you should add.

- Moving around the world map is clunky. Maybe you should have number of "spaces left" rather than "movement phases". The transition from the enemy turn to the player turn is a bit long too. Also, you can move right through enemies.
- The game still runs when minimized, you should check the "freeze when the form loses focus" in the game options.
- The enemies are kinda bland and predictable. Some variation would be nice. (look up finite state machines)
- Overall the game is too easy. This is worse because the player can stop during the battle and consume any number of recovery items. Maybe you should limit this by having an item cooldown or something.
- Ask the player if he wants to exit when hitting the escape button. I hit the escape button without thinking to close my menu on the world map late in the game. Had to start all over.
- Holding down the jump button causes the player to jump continuously. On the same note, variable jumping would be nice (longer you hold down jump the higher you jump)
- After drinking a mana potion the mana bar wouldn't update immediately.
- My favorite thing so far has to be the GUI. It feels very intuitive and you can tell a lot of work went into it.
- The red enemies that can move two squares can actually move through blocked tiles to get to you.
- I got this error whenever my attack hit two enemies at the same time:

CODE
ERROR in
action number 1
of Collision Event with object objBossTest
for object objDamageNumbers:

Error in code at line 3:
   damage = other.damagedone

at position 17: Unknown variable damagedone


It needs a lot of polish but I think you have a solid foundation for a great game. Let me know if you need a spriter, I'll show you some of my stuff.
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Shadow_Lancer
post Aug 31 2009, 08:25 AM
Post #4


GMC Member
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Group: GMC Member
Posts: 29
Joined: 6-May 04
From: Brisbane, AUS
Member No.: 9107



New Update -

Version 0.3c
* The game will now freeze when it losses focus.
* When in a menu, the game will now warn you before it exits when you press Escape.
* Fixed an error with showing damage you deal to multiple enemies.
* Several graphic improvements have been made.
* You can now move up to 6 spaces in a turn instead of 3 movement phases.
* Enemies that move more than one space can no longer sometimes move over mountains.
* You can no longer access and use items in the inventory while in battle.
* Added the new Combat Inventory which allows you to use up to 4 items in a battle.
* Added a new Main Menu.
* Added variable jumping, holding down the jump key for longer will allow you to jump higher.
* Added a basic world map tutorial.
* Adjusted the gold cost of multiple items.
* Added more items.
* Ice shards has had its mechanics changed.
* The player now has animated movement.
* Added Enhancement items known as Charms which you equip to boost stats and damage.
* Added a new spell - Lightning Orb
* Added a new spell - Flame Wave
* When you kill an enemy text will appear above the player showing how many experience points were earned.
* You can now set the players name when starting a new game - the name can be randomized.
* You can now save and load games.
* Added Mana Shrines on longer levels that can restore up to 40% of your maximum mana over time.
* Added the basis for Arena Challenges
* Added the Tower of Hu.
* While in combat, when you press escape the pause menu will appear instead of a quit game confirmation.
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